Catalog Search Results
Author
Pub. Date
2016.
Accelerated Reader
IL: MG - BL: 5.2 - AR Pts: 5
Description
"Life was fun and peaceful for ten-year-old Lucas and his friends, Cora and Samuel. The game-obsessed trio would spend every free second of their time catching Pokm̌on on their smartphones, trying to get to the next level. But when the digital creatures suddenly escape from their screens and enter the real world, destruction and mayhem follow. Will the three friends be able to defeat the monsters and reclaim their world?"--Back cover.
3) Start
Author
Series
Hikaru no Go volume 5
Pub. Date
[2005]
Description
Akira skips his pro test for an online Go rematch with "Sai," determined to find out if Sai is really Hikaru.
4) Sayonara
Author
Series
Hikaru no Go volume 15
Pub. Date
2009.
Description
Hikaru ignores Sai's pleas to let him play go, and then Sai vanishes! Where has he gone? Will he come back? Can Hiraku play with Sai's coaching?
Author
Series
Hikaru no Go volume 4
Pub. Date
[2005]
Description
Hikaru is in for some eye-opening revelations when his fledgling Haze Go Club faces the Kaio Go Club in a tournament, and he finds a way to let Sai play.
Author
Series
Hikaru no Go volume 7
Pub. Date
[2006]
Description
Hikaru Shindo, a schoolboy whose consciousness houses the spirit of a master Go player, struggles to turn his losing streak at the insei school around in time for the Young Lions Tournament, where he could have a chance to play against his rival, Go prodigy Akira Toya.
Author
Series
Hikaru no Go volume 9
Pub. Date
[2007]
Description
Hikaru accidentally insults Suyong Hong, a twelve-year-old studying for the pro test in his native Korea, and finds himself in a grudge match.
Author
Series
Hikaru no Go volume 22
Pub. Date
[1998]
Description
"The Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the two remaining spots, Akira's father baffles the go world with his unexpected retirement!"--Amazon.com.
Author
Series
Pub. Date
[1998]
Description
The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a tight grip on himself can he possibly make a showing, but that's far easier said than done!
Author
Series
Hikaru no Go volume 14
Pub. Date
2009, c1998
Description
When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?!
Author
Series
Hikaru no Go volume 16
Pub. Date
[2009]
Description
Isumi returns from his foreign training with unique methods of handling the stress and mental strain of competition, but when he challenges Hikaru to a rematch, his friends wonder how he will fare in battle after such a long break.
12) A Familiar Face
Author
Series
Hikaru no Go volume 17
Pub. Date
[2009]
Description
From the moment he began playing go, Hikaru relied on Sai's supernatural support. Now that his mentor has vanished into thin air, will he be able to handle the demands of life as a pro? Meanwhile, Hikaru's archrival Akira is playing so well even veteran players tremble at the mention of his name. And now, at long last, the boys will compete against each other...
Author
Series
Pub. Date
[2010]
Description
"Hikaru is determined to move carefully, step by step, up the ladder of professional Go. He pours his energy into it, striving to get closer to his ultimate goal - playing the Divine Move. After many games he gets to play a 7-dan, who turns out to be someone he's confronted before, though not in competition. Their mutual animosity fires their competetiveness, pushing them to play with maximum intensity!"--From publisher's web site.
Author
Series
Hikaru no Go volume 18
Pub. Date
[2010]
Description
"The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner"--From publisher's web site.
Author
Series
Hikaru no Go volume 8
Pub. Date
2006.
Description
The preliminary rounds of the pro test are approaching and Hikaru prepares to eliminate all of his opponents. Presented in graphic novel format.
16) Endgame
Author
Series
Hikaru no Go volume 23
Pub. Date
2011.
Description
Hikaru faces Korea's top Go player, Ko Yong Ha, in the Hokuto Cup tournament. The outcome will affect a new generation of Go players and may even change the game itself.